Purpose of sending objects to Server
Send to Server and Send to Server complete
Before sending an object to Server
To execute an object, you must transfer it from Composer to at least one run-time environment. This operation is referred to as Send to Server.
The run-time environment corresponds to the Axway Server. To set up the run-time environment, you must define the Axway Server in the Topography layer and then send the Axway Server configuration to Server. When you send an Axway Serverto Server, Composer also sends all the objects used by that Server.
You can then send the following objects to Server on a given Axway Server:
In addition, you can send a ServerList to Server. Via a single operation, Composer sends to Server the configuration of all Servers included in the List.
Two Send to Server actions are available:
You can send to Server objects with the following life cycle statuses:
Before you send an object to Server, complete the following steps:
Depending on the Axway Server, you can select to send an object to a single Serveror to multiple Servers.
The way you send objects to Server depends on whether the object is linked to a given Axway Server or not. For example, if an Application is based on anAxway Server and uses its CommAdapter, then when you send this Application to Server, Composer sends the Application to the appropriate Axway Server.
On the other hand, if the object you select to send to Server has no link with a specific Axway Server, you must select the Server, as described next.
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select all Servers in the list |
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deselect all Servers in the list |
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invert the current selection |
When you send an object to Server, the results of the operation are as follows.
- Is successful on all Servers, Composer sets the object status to Committed, or to ToBeCommitted in the case of Transfer CFT,and displays
next to objects that are on a Server.
- Fails on all Servers, the status of all objects is reset to Checked.
- Is successful on one Server, but not on all Servers, the status of the broadcast transaction is set to Wait for User Action. The status of all objects involved in the broadcast remains Broadcast in Progress. You must then cancel, restart or force the broadcast on the Server in error. For details, see Using the Broadcast Browser
If a Channel connects two Applications that are based on underlying Servers, the Applications are linked to the Servers by a dotted line.
When you send the Channel to Server, Composer:
If the Send to Server operation: